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Text File  |  1995-01-03  |  16KB  |  1 lines

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1    M        BIENVENUE                        dans le monde du BRIDGE ...                                                         Vos 13 cartes vont bientôt s'afficher        et le jeu des enchères va commencer ...                La table de Bridge                 sera représentée en bas de votre écran.                                                                                                                                                      3              2                                                                                                                                                                                                                                                                                                                                                                                                                                                                      3              3    M    Commençons par                les 2 enchères les plus importantes ...                                                     Pour faire une enchère de  1$C  ou 1$P               Il faut que vous ayez                          au moins 5 cartes ...                                                                                                                                                                                                                         4        ATTENTION !  Vous venez            d'appuyer sur la touche "PASSE"...            Or vous remplissez les conditions              pour faire l'enchère de 1$M                   Recomptez bien vos points H ...    (As = 4    Roi = 3    Dame = 2    Valet = 1)                                                                                                                                                                                                                5          NORD-SUD                                       contre  EST-OUEST                      Vous êtes toujours                              le joueur SUD.                         NORD est votre partenaire.                                                             Vos adversaires sont EST et OUEST.                                                                                                                                                                     6        En l'absence de                                5$C or 5$P ...                                                                ... on choisit entre l'ouverture                    de 1$K ou celle de 1$T                                                                                                                                                                                                                                                                      7         ATTENTION !                               Avec 12 H ou plus ...                                                                  vous ne devez pas PASSER :                 L'ouverture est OBLIGATOIRE !                                                                                                                                                                                                                                                                   8         On appelle ...                                                                                                                  MAJEURES :  les $P et les $C                 MINEURES :  les $K et les $T                                                                                                                                                                                                                                                   A               9        En l'absence de                               5$P ou de 5$C ...                      on choisit une ouverture                           en MINEURE.                          Il n'est donc pas necessaire                       d'avoir 5 cartes                       pour ouvrir de 1$K ou de 1$T                                                                                                                                                                          10        ATTENTION !                               Avec 12 H ou plus ...                                                                 Vous ne devez pas PASSER.                   L'ouverture est OBLIGATOIRE !                                                                                                                                                                                                                                                    9              11        ATTENTION !                                                                       Pour ouvrir de 1$C ou de 1$P                      il faut ABSOLUMENT                             que vous ayez                              au moins 5 CARTES !                                                                                                                                                                                                            12             12        Le "STANDARD MONDIAL"                                                                   donne PRIORITE                       à l'ouverture de la MAJEURE 5ème.                                                           C'est la REGLE FONDAMENTALE.                                                                                                                                                                                                                       13        Les points H                             (ou "points d'Honneurs")              Pour chaque Honneur, on compte :                           As = 4 pts                                  Roi = 3 pts                                 Dame = 2 pts                                Valet = 1 pt                                                                                                                                                                                  14        ATTENTION !                              N'ouvrez pas de 1$M                                                                        si vous n'avez pas                            les 12 H requis !                                                                                                                                                                                                                                                                         15   R    Pour résumer ...                                                             L'OUVERTURE de 1$P ou 1$C nécessite :                                                       - de 12 à 19 H                               - au moins 5 cartes dans la MAJEURE                                                                                                                                                                                                   A               16       "BARRAGE" à 3$C ou 3$P                                                                                                            Ouverture PRECISE destinée              à gêner l'adversaire et faite avec :                 - 7 belles cartes                            - seulement 6-9 H                                                                                                                                                                A               17       "BARRAGE" à 2$C ou 2$P                                                                                                       Ouverture PRECISE faite avec :               - une robuste couleur de 6 cartes            - 6-9 HCP                                                                                 Ce barrage s'appelle un "2 FAIBLE".                                                                                                         A               18        On doit répondre 1 SA                                                         à l'ouverture de 1$C ou 1$P :                - sans FIT majeur                            - avec 5 à 10 H                              C'est la seule réponse possible              même avec une main régulière.                                                                                                                                                             A29             19       Pour "changer de couleur"                      au niveau de 2 ...                                                          il FAUT :                                        - au moins 5 cartes                          - au moins 11 H                                                                                                                                                                                                                     A30             20       En réponse à 1$C ou 1$P                                                                on ne doit PAS PASSER                          avec 5 H ou plus.                                                                                                                                                                                                                                                                                                                      21       Comme Sherlock Holmes ...                                                                                                        Nord qui a ouvert de 1$K                   n'a donc pas de majeure 5ème.        Comme son ouverture a promis au moins 12 H,           il faut lui répondre 3 SA.                                                                                                                                                                            22       Votre cher partenaire                         comprendra ...                 que vous avez :                                       - moins de 4$P                               - seulement 5$C                              - ni 4$T, ni 4$K                    Donc une main régulière de 12-14 H.                                                                                                                                                         A31             23        4 cartes à $P suffisent                                                                pour répondre 1$P                    à l'ouverture de 1$C du partenaire.                                                                                                                                                                                                                                                                                                             24        1 SA en REPONSE ...                                                               à l'ouverture de 1$C ou 1$P                         denie le FIT.                    1 SA annonce donc moins de 3 cartes              dans la MAJEURE de l'ouvreur.                                                                                                                                                                                                                       25       BICOLORE A SAUT ...                                                                                                           L'ouvreur annonce sa 2ème couleur                      avec un SAUT                          pour décrire une main FORTE                        d'au moins 18 H.                                                                                                                                                                               26        CONDITION SUPPLEMENTAIRE                                                     Pour faire une enchère de 1$C ou 1$P       en plus des 5 cartes, il faut aussi avoir          un jeu d'une force suffisante :                   au moins 12 "points H" ...                                                                                                                                                                                                      32             27        ATTENTION !                                                                     Vous venez de choisir "PASSE"...                Pourtant vous remplissez                       la condition requise                     pour faire l'enchère de 1$M                                                                                                                                                                                                          26             28        L' "OUVERTURE"    ...                                                           On dit que le premier joueur                      qui ne "PASSE" pas ...                      "OUVRE" les enchères.                                                                                                                                                                                                                                                                         29        Une main est                                 "IRREGULIERE"                          lorsqu'elle comporte :                       - soit une chicane                           - soit un singleton                          - soit plusieurs doubletons.                                                                                                                                                                                                     A33             30        Le REPONDANT                                 "change de couleur" ...                                                           quand il annonce une couleur                          DIFFERENTE                           de celle de son partenaire.                                                                                                                                                                                                                       31        Une main est "REGULIERE"                                                          si elle a :                                  - ni CHICANE                                 - ni SINGLETON                               - 1 seul DOUBLETON                                                                                                                                                                                                                 A               32        Pour évaluer la force                        de votre jeu ...               comptez des points pour CHAQUE HONNEUR :             - 4  pour chaque As                          - 3  pour chaque Roi                         - 2  pour chaque Dame                        - 1  pour chaque Valet.          Le TOTAL donnera les "points H" de votre jeu.                                                                                                      A               33        On appelle ...                                                                                                             DOUBLETON :  2 cartes dans une couleur       SINGLETON :  1 carte  dans une couleur       CHICANE   :  0 carte  dans une couleur                                                                                                                                                                                                 A               34